HCI-Games: HCI in Games - Program

HCI in Games - Program

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The Advance Program is subject to change

(Last Updated: 9 May, 2025)
Sunday, 22 June 2025
10:30 - 12:30

Serious Games for Education, Health, and Well-Being
Chair(s): To be announced

  • Exploring the Immersive Gaming Journey: A Virtual Reality and Eye-Tracking Rehabilitation System for Pediatric Amblyopia
    Ziqi Guo, Yixuan Zhou, P.R. China
  • Serious Game Design for Preschool Children's Allergy Knowledge Based on Dynamic Difficulty Adjustment
    Qinqin Zhao, Xing Fang, Zheng Zhou, Weiyu Huang, P.R. China
  • Bartender’s Advice: A CBT-Based Serious Game for Anxiety Relief Utilizing Generative Agents
    Jiale Li, P.R. China; Hugo Zhou, United States; Wen Jian, Zhejun Liu, P.R. China
  • Exploring Gamified Design in Children's Storybook Apps through Human-Computer Interaction
    Zhaoyu Wang, Xiaoxiao Yan, P.R. China
  • Serious Game Design Research for Health Intervention in Pediatric Cancer Patients Based on Cognitive Load Theory
    Wen Jian, Zhuting Zheng, Jiale Li, Jingting Wang, Zhejun Liu, P.R. China
  • Counting Trip - A Serious Game for Youth Mathematics Education Based on the DIKW Hierarchy
    Xiru Wang, Zhe Yuan, Ling Zou, P.R. China
Monday, 23 June 2025
13:30 - 15:30

Positive Experiences in Digital Games: Theory and Application
Chair: Owen Schaffer, United States

  • Javora – a Serious Game about the Fundamentals of Java Programming
    Rebecca Ahmed, Christian Eichhorn, David A. Plecher, Germany
  • The Various Effect of Gamification in the Workplace Environment
    Wad Ghaban, Saudi Arabia
  • User-Centered Trustworthy AI Metrics in the Metaverse
    Peng Yuan Zhou, Denmark; Benjamin Finley, Finland; Lik-Hang Lee, Hong Kong; Reza Hadi Mogavi, Canada; Pan Hui, Hong Kong
  • Deepfake in the Metaverse: An Outlook Survey
    Haojie Wu, Yong Liao, P.R. China; Reza Hadi Mogavi, Canada; Pan Hui, Hong Kong; Peng Yuan Zhou, Denmark
Tuesday, 24 June 2025
16:00 - 18:00

AI, Interaction, and Player Experience
Chair(s): To be announced

  • Navigating Bias: Using LLMs to Analyze Discrimination in Entrepreneurial Game Dialogues
    Nicola Marsden, Annelie Rothe-Wulf, Yvonne Tang, Claudia Herling, Tim Reichert, Germany
  • Enhancing Gameplay Experience Through Artificial Life
    Xinshuang Liu, Yue Zhao, United States
  • Comparing Gaze-based Interaction Methods in a Game Environment
    Eleni Navrozidou, Lampros Karavidas, Christos Katsanos, Thrasyvoulos Tsiatsos, Greece
  • Adaptive Gamification Design Patterns for Collaborative Location-based Collecting Systems
    Maria Dalponte Ayastuy, Alejandro Fernandez, Andres Rodriguez, Diego Torres, Argentina
Wednesday, 25 June 2025
13:30 - 15:30

Applied Video Game Research
Room: TBA
Chair: Kevin Keeker, United Kingdom

  • Interactive Learning Through Conversational Avatars and Immersive VR: Enhancing Diabetes Education and Self-Management
    Ilias Logothetis, Greece; Kleanthis Diakogiannis, Denmark; Nikolas Vidakis, Greece
  • Artificial Intelligence and Pose Tracking to Realize Serious Games and Exergames for Healthcare Workers in the Clinic
    Bjorn J Kühne, Christian Eichhorn, Gudrun Klinker, David A. Plecher, Germany
  • A Simulation Game for Addressing Hospital Difficulties from Disaster Onset to Recovery
    Haruka Yoshida, Masumi Yamazaki, Taro Kanno, Japan
  • A Biofeedback-Based Integrated Game Intervention for Adolescent Stress Management
    Qihui Chou, Wanyue Wang, Hongjie Ge, Yuqing Chen, Shiguang Ni, P.R. China
  • "Game (Not) Over": translating research into a cards-based toolkit to support the creation of positive experiences of failure in game design
    Charline Foch, United Kingdom
16:00 - 18:00

Human Factors and Design Innovations in Games
Room: TBA
Chair(s): To be announced

  • From Stat Block to Tabletop: A First-Order Logic Framework for Authoring Immersive RPG Combat Encounters
    László Von Kacsoh, Robin Horst, Ralf Dörner, Germany
  • A Psychophysiological Study of the Relation Between Emotions and Learning with A Serious Game
    Bianca Abbandonato, Julien Mercier, Canada
  • Refining Research in Gameful Design
    Auriane Busser, Abdelmajid Kadri, Simon Richir, Sylvain Fleury, France
  • Developing Effective UX Guidelines for HUD Design: A Practical Approach for Independent Game Developers
    Diana Kaiutina, Rabail Tahir, United Kingdom
  • 'Evocative HCI': Multiple Senses from the Gaming and ‘Social VR’ Metaverse
    Ilya Brookwell, United States
  • Identity in Play: How Personality Traits and Cognitive Preferences Shape Magic the Gathering Color Preferences
    Lucy Cui, Ronia Green, United States; Yuxuan Bao, P.R. China; Ziyuan Zhao, Alice Huang, United States
Thursday, 26 June 2025
16:00 - 18:00

Gamification toward Information Systems
Room: TBA
Chair: Fan Zhao, United States

  • Embodied Without Matter: An Analysis of Embodiment Definitions in VR Game Design Research
    Adam Palmquist, Erik Olsson, Sweden; Aedan Soellaart, Norway; Nicolay Johansen, Sweden; Ole Goethe, Norway
  • How Effectively can we Encourage Players to Pay to Win
    Yuchen Gui, Stephanie Zhao, Gene J Hoyt, United States
  • Investigating the Impact of Progress Feedback and Tutorials with Progressive Disclosure on Player Experience
    Julian Avila, Owen Schaffer, United States
  • Gamification Supports Children’s Recovery
    Bryan Zhao, Yuchen Gui, Fan Zhao, United States
Friday, 27 June 2025
08:00 - 10:00

Playful Experiences: Design and Impact
Room: TBA
Chair: Daniel Riha, Czech Republic

  • Crafting Empathetic Characters: A Dual Approach to Enhancing Emotional Depth in Character Design
    Tania Ribeiro, Ana Isabel Veloso, Portugal; Peter Brinson, United States
  • Citizen2Vec: A Vectorization Strategy and a Serious Game for Simulating Beneficial Policy Impacts on Urban Populations
    Jakub Binter, Tomas Hladky, Daniel Riha, Martin Stachon, Jan Slavik, Czech Republic; Hermann Prossinger, Austria

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