HCI in Games - Program
The times indicated are in "Central European Summer Time - CEST (Gothenburg, Sweden)"
You can check your local time, using an online time conversion tool, such as www.timeanddate.com
(Last Updated: 27 June, 2025)
Sunday, 22 June 2025 |
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10:30 - 12:30 |
S029: Serious Games for Education, Health, and Well-Being Chair: Ana Patricia Oliveira, Portugal
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- Exploring the Immersive Gaming Journey: A Virtual Reality and Eye-Tracking Rehabilitation System for Pediatric Amblyopia
Ziqi Guo, Yixuan Zhou, P.R. China
- Serious Game Design for Preschool Children's Allergy Knowledge Based on Dynamic Difficulty Adjustment
Qinqin Zhao, Xing Fang, Zheng Zhou, Weiyu Huang, P.R. China
- Serious Game Design Research for Health Intervention in Pediatric Cancer Patients Based on Cognitive Load Theory
Wen Jian, Zhuting Zheng, Jiale Li, Jingting Wang, Zhejun Liu, P.R. China
- Bartender’s Advice: A CBT-Based Serious Game for Anxiety Relief Utilizing Generative Agents
Jiale Li, P.R. China; Hugo Zhou, United States; Wen Jian, Zhejun Liu, P.R. China
- Exploring Gamified Design in Children's Storybook Apps through Human-Computer Interaction
Zhaoyu Wang, Xiaoxiao Yan, P.R. China
- Counting Trip - A Serious Game for Youth Mathematics Education Based on the DIKW Hierarchy
Xiru Wang, Zhe Yuan, Ling Zou, P.R. China
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Monday, 23 June 2025 |
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13:30 - 15:30 |
S092: Positive Experiences in Digital Games: Theory and Application Chair: Owen Schaffer, United States
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- Javora – a Serious Game about the Fundamentals of Java Programming
Rebecca Ahmed, Christian Eichhorn, David A. Plecher, Germany
- The Various Effect of Gamification in the Workplace Environment
Wad Ghaban, Saudi Arabia
- Boosting User Engagement in VR Museum Games: A Needs-Driven Design Approach
Yue Liu, P.R. China
- A Biofeedback-Based Integrated Game Intervention for Adolescent Stress Management
Qihui Chou, Wanyue Wang, Hongjie Ge, Yuqing Chen, Shiguang Ni, P.R. China
- User-Centered Trustworthy AI Metrics in the Metaverse
Peng Yuan Zhou, Denmark; Benjamin Finley, Finland; Lik-Hang Lee, Hong Kong; Reza Hadi Mogavi, Canada; Pan Hui, Hong Kong
- Deepfake in the Metaverse: An Outlook Survey
Haojie Wu, Yong Liao, P.R. China; Reza Hadi Mogavi, Canada; Pan Hui, Hong Kong; Peng Yuan Zhou, Denmark
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Tuesday, 24 June 2025 |
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16:00 - 18:00 |
S163: AI, Interaction, and Player Experience Chair: Manos Zidianakis, Greece
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- Enhancing Gameplay Experience Through Artificial Life
Xinshuang Liu, Yue Zhao, United States
- Comparing Gaze-based Interaction Methods in a Game Environment
Eleni Navrozidou, Lampros Karavidas, Christos Katsanos, Thrasyvoulos Tsiatsos, Greece
- Adaptive Gamification Design Patterns for Collaborative Location-based Collecting Systems
Maria Dalponte Ayastuy, Alejandro Fernandez, Andres Rodriguez, Diego Torres, Argentina
- Navigating Bias: Using LLMs to Analyze Discrimination in Entrepreneurial Game Dialogues
Nicola Marsden, Annelie Rothe-Wulf, Yvonne Tang, Claudia Herling, Tim Reichert, Germany
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Wednesday, 25 June 2025 |
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10:30 - 12:30 |
S214: Video Game Industry Research Room: R2 Chair: Kevin Keeker, United Kingdom
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- User Research in Live Service Games: Turning Sentiment into Action
Hayley Peacock, United Kingdom
- Artificial Intelligence and Pose Tracking to Realize Serious Games and Exergames for Healthcare Workers in the Clinic
Bjorn J Kühne, Christian Eichhorn, Gudrun Klinker, David A. Plecher, Germany
- The Taming of the Fox: How I learned to understand players and build meaningful ties
Alessandro Canossa, Denmark
- Cross Cultural Gaming: a large-scale survey
Ahmad Azadvar, United States
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13:30 - 15:30 |
S213: Applied Video Game Research Room: R17 Chair: Kevin Keeker, United Kingdom
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- Interactive Learning Through Conversational Avatars and Immersive VR: Enhancing Diabetes Education and Self-Management
Ilias Logothetis, Greece; Kleanthis Diakogiannis, Denmark; Nikolas Vidakis, Greece
- A Simulation Game for Addressing Hospital Difficulties from Disaster Onset to Recovery
Haruka Yoshida, Masumi Yamazaki, Taro Kanno, Japan
- "Game (Not) Over": translating research into a cards-based toolkit to support the creation of positive experiences of failure in game design
Charline Foch, United Kingdom
- Creating Agency through Comics: “Tierschutz-erLeben” e-learning platform
Akshatha Hariharan, Ido A Iurgel, Anja Waldmann, Anabela Parente, Steffi Wiedemann, Germany
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16:00 - 18:00 |
S228: Human Factors and Design Innovations in Games Room: R17 Chair: Ilya Brookwell, United States
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- From Stat Block to Tabletop: A First-Order Logic Framework for Authoring Immersive RPG Combat Encounters
László Von Kacsoh, Robin Horst, Ralf Dörner, Germany
- A Psychophysiological Study of the Relation Between Emotions and Learning with A Serious Game
Bianca Abbandonato, Julien Mercier, Canada
- Refining Research in Gameful Design
Auriane Busser, Abdelmajid Kadri, Simon Richir, Sylvain Fleury, France
- 'Evocative HCI': Multiple Senses from the Gaming and ‘Social VR’ Metaverse
Ilya Brookwell, United States
- Developing Effective UX Guidelines for HUD Design: A Practical Approach for Independent Game Developers
Diana Kaiutina, Rabail Tahir, United Kingdom
- Identity in Play: How Personality Traits and Cognitive Preferences Shape Magic the Gathering Color Preferences
Lucy Cui, Ronia Green, United States; Yuxuan Bao, P.R. China; Ziyuan Zhao, Alice Huang, United States
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Thursday, 26 June 2025 |
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16:00 - 18:00 |
S294: Gamification toward Information Systems Room: G2 Chair: Fan Zhao, United States
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- Embodied Without Matter: An Analysis of Embodiment Definitions in VR Game Design Research
Adam Palmquist, Erik Olsson, Sweden; Aedan Soellaart, Norway; Nicolay Johansen, Sweden; Ole Goethe, Norway
- How Effectively can we Encourage Players to Pay to Win
Yuchen Gui, Stephanie Zhao, Gene J Hoyt, United States
- Towards Ambient Serious Games in Higher Education – Vision, Requirements and Technical Solutions
Lea C Brandl, Andreas Schrader, Germany
- Investigating the Impact of Progress Feedback and Tutorials with Progressive Disclosure on Player Experience
Julian Avila, Owen Schaffer, United States
- Gamification Supports Children’s Recovery
Bryan Zhao, Yuchen Gui, Fan Zhao, United States
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Friday, 27 June 2025 |
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08:00 - 10:00 |
S311: Playful Experiences: Design and Impact Room: R2 Chair: Daniel Riha, Czech Republic
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- Crafting Empathetic Characters: A Dual Approach to Enhancing Emotional Depth in Character Design
Tania Ribeiro, Ana Isabel Veloso, Portugal; Peter Brinson, United States
- Citizen2Vec: A Vectorization Strategy and a Serious Game for Simulating Beneficial Policy Impacts on Urban Populations
Jakub Binter, Tomas Hladky, Daniel Riha, Martin Stachon, Jan Slavik, Czech Republic; Hermann Prossinger, Austria
- Exploring the Design of Portable Devices in Science Fiction Video Games
Tommi E. A. Kiianmies, Ashley Colley, Jonna Häkkilä, Finland
- “To Feel, Not to Tell”: Using Experiential Metaphors in Game Narrative as a Method for Cognitive Enhancement
Yishan Duan, Jialu Ni, Xuezhu Wang, Yao Lu, Xiaohan Dong, P.R. China
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