With the recent emergence of a new generation of displays, smart devices and wearables, the field of Virtual, Augmented and Mixed Reality (VAMR) is rapidly expanding, transforming and moving towards the mainstream market. At the same time, VAMR applications in a variety of domains are also reaching maturity and practical usage. From the point of view of the user experience, VAMR promises possibilities to reduce interaction efforts and cognitive load, while also offering contextualized information, by combining different sources and reducing attention shifts, and opening the 3D space. Such scenarios offer exciting challenges associated with underlying and supporting technologies, interaction and navigation in virtual and augmented environments, as well as design and development.
The 17th International Conference on Virtual, Augmented and Mixed Reality, an affiliated Conference of the HCI International Conference, provides a forum for researchers and practitioners to disseminate and exchange scientific and technical information on VAMR-related topics in various applications. The presentations cover a wide range of topics, centered on themes related to interaction techniques, development issues, underlying technologies, and user experience and performance. With recent advances in robotics and artificial intelligence-based systems, topics of interest have expanded to include VAMR-based techniques for human-robot interaction and human interaction with intelligent systems.
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The related topics include, but are not limited to:
- Fields of Applications
- Consumer products and experience
- Training, education, and tutoring
- Entertainment and gaming
- Healthcare and medical
- Industrial use
- Military and Search & rescue
- Human-robot interaction and remote systems
- Interaction in VAMR
- Avatar instantiation
- Collaborative interaction
- Human-robot interaction
- Locomotion, orientation and navigation
- Multimodal interaction
- Puppeteering and autonomy
- Tactile and haptic interaction
- Teleoperation and telepresence
- Issues in development and use of VAMR
- Artificial intelligence / machine learning / large language models
- Distributed environments
- Ethical issues
- Fatigue and workload
- Human factors
- Immersion and occlusion
- Perception and cognition
- Performance measurement
- Presence and embodiment
- Sensory and perception
- Simulator sickness
- Situational awareness
- Underlying & supporting technologies
- Alternative computing environments (Wearable; Pervasive computing)
- CAVE and multi-participant environments (Head mounted displays; Field of view; Resolution; Rendering speed; Parallax and perspective)
- Mobile systems
- Multimodal interfaces
- Sensory substitution
- Telepresence systems
- Tracking technologies
- Visualization and image rendering
- Diminished reality
- Remote systems
- Social computing
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Program Chair
JESSIE Y.C. CHEN
U.S. Army Research Laboratory, USA
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Program Chair
GINO FRAGOMENI
U.S. Army Combat Capabilities Development Command Soldier Center, USA
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Board Members
- Angelos Barmpoutis
University of Florida, United States - Joe Cecil
Oklahoma State University, United States - Shih-Yi Chien
National Chengchi University, Taiwan - Sarah Garcia
Army Futures Command - Combat Capabilities Development Command Simulation and Training Technology Center, United States - Avinash Gupta
University of Illinois Urbana-Champaign, United States - Yinghsiu Huang
National Kaohsiung Normal University, Taiwan - Sue Kase
U.S. Army Research Laboratory, United States - Daniela Kratchounova
Federal Aviation Administration (FAA), United States - Matthew Marraffino
Naval Air Warfare Center Training Systems Division, United States - Jaehyun Park
Konkuk University, Korea - Chao Peng
Rochester Institute of Technology, United States - Jose San Martin
Universidad Rey Juan Carlos, Spain - Andreas Schreiber
German Aerospace Center, Germany - Simon Su
National Institute of Standards and Technology, United States - Denny Yu
Purdue University, United States
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