Computer games have grown above and beyond simple entertainment activities. Researchers and practitioners have attempted to utilize games in many innovative ways such as educational games, therapeutic games, simulation games, and gamification of utilitarian applications. Although much attention has been drawn to investigate positive impact of games in recent years, prior research has only studied isolated fragments of a game system. More research on games is called on in order to develop and utilize games for the benefit of society.
At a high level, a game system has three basic elements: system input, process, and system outcome. System input concerns the external factors impacting the game system. It may include, but is not limited to, player personalities and motivations to play games. The process is about game mechanism and play experience. System outcome includes the effects of game play. There is no doubt that users are involved in all three elements. Human Computer Interaction (HCI) plays a critical role in the study of games. By examining player characteristics, interactions during game play, and behavioral implications of game play, HCI professionals can help design and develop better games for the society.
The 7th International Conference on HCI in Games (HCI-Games) intends to help, promote and encourage research in this field by providing a forum for interaction and exchanges among researchers, academics, and practitioners in the fields of HCI and games. The Conference addresses HCI principles, methods and tools for better games.
Call for participation leaflet (47KB)
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The related topics include, but are not limited to:
- Serious games
- Simulation games
- Game based learning / Games for learning
- Games and Society
- Edutainment /Education games
- Video games
- Mobile games
- Social network games
- Multiplayer games /MMORPGs
- Interaction design of games
- Therapeutic games
- Digital games/Online games
- Computer games
- Gamification
- Game enjoyment/addiction
- Player personality, characteristics and demographics
- Gender and games
- Game and flow /Game immersion
- Playfulness
- Design tools/technologies
- Development methodology
- Impact of game play
- Playful generation of game mechanics
- Persuasive games
- Crowdsourcing games
- Healthcare and games
- Fitness gaming
- Gameplay and well being
- Neurogames
- Virtual and augmented reality games
- Games and Cultural identities
- Game data analytics
- Game improvement
- Game accessibility
- Game psychology
- Marketing games
- Innovative input devices
- Adaptive gamification
- Games and AI
- Emotional interaction design in Games
- Alternate reality games
- Long term gamification
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Program Chair
Xiaowen Fang
DePaul University, USA
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Board Members
- Amir Zaib Abbasi
King Fahd University of Petroleum and Minerals, Saudi Arabia - Saeed Abooleet
Najran University, Saudi Arabia - Barbara Caci
University of Palermo, Italy - Benjamin Cowley
University of Helsinki, Finland - Khaldoon Dhou
Texas A&M University-Central Texas, Canada - Reza Hadi Mogavi
University of Waterloo, Canada - Xiaolan Huang
Southern Illinois University Carbondale, United States - Kevin Keeker
Sony Interactive Entertainment, United Kingdom - Daniel Riha
Charles University, Czech Republic - Owen Schaffer
Elmhurst University, United States - Jason Schklar
UX is Fine, United States - Chaoguang Wang
Huddersfield University, United Kingdom - Hanan Makki Zakari
Ministry of Communications and Information Technology, Saudi Arabia - Fan Zhao
Florida Gulf Coast University, United States
Disclaimer - Political Neutrality
The HCI International Conference respects the decisions of all its contributors, engaged in any way, regarding their institutional affiliations and designations of territories, in all material / content published in its website, taking a neutral stance in relation to any disputes or claims. Moreover, the HCI International Conference fully concurs with the Territorial Neutrality Policy of Springer Nature, Publisher of its proceedings.