Culture and Computing is an important research area that addresses the human-centered design of interactive technologies for cultural heritage production, curation, preservation, and fruition and for developing and shaping future cultures and living environments. There are various research directions in the relations between culture and computing: to preserve, disseminate and create cultural heritages via ICT (cf. digital archives), to empower humanities research via ICT (cf. digital humanities), to create art and expressions via ICT (cf. media art), to support interactive cultural heritage experiences (cf. rituals), and to understand new cultures born in the Internet, Web and Entertainment (cf. net culture, social media, games). The Conference on Culture and Computing provides an opportunity to share research issues and discuss the future of culture and computing.
Call for participation leaflet (46KB)
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The related topics include, but are not limited to:
- Analysis of new culture on the internet and web
- Artificial intelligence for cultural heritage
- Artificial sociality
- Authenticity recognition
- Autonomous systems
- Bie-modernist cultural computing
- Computational interactive culture
- Cultural and social computing
- Cultural data analytics
- Cultural expressions through new media art
- Cultural heritage archiving
- Cultural hybridization
- Cultural plasticity
- Cultural psychology
- Culture and brain science
- Culture and collaboration
- Culture-based media art and music
- Digital connectedness as a cultural technique
- Digital libraries for culture
- Digital storytelling in cultural context
- Ecological living
- Emotions, archetypes, and culture
- Emerging technologies
- Ethics, technology, and culture
- Everyday automation
- Formalizing cultural narrative
- Games and culture
- Geopolitical aspects
- Indigenous knowledge
- Information environments for humanity studies
- Intangible heritage protection
- Interaction within digital humanities
- Interaction with tangible and intangible cultural heritage
- Interactive art and design
- Interactive digital museums
- Interactive light and illumination
- Intergenerational communication and education
- OpenGLAM movement
- Post-human perspectives
- Reflections on the impact of technology on culture
- Religion and culture
- Restoration of aesthetic elements
- Rituals in human life
- Thana technology
- Values and ethics in computing
- Virtual, augmented, and mixed reality (xR) applications for culture
- Visitors’ experiences in digital culture
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Program Chair
Matthias Rauterberg
Eindhoven University of Technology, Netherlands
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Board Members
- Andreu Catala Mallofre
Universitat Politècnica de Catalunya, Spain - Torkil Clemmensen
Copenhagen Business School, Denmark - Riccardo Fassone
Università di Torino, Italy - Adso Fernandez-Baena
TecnoCampus, Pompeu Fabra University, Spain - Jean-Gabriel Ganascia
Sorbonne University, France - Halina Gottlieb
Nordic-Imact, Sweden - Francisco J. Gutierrez
University of Chile, Chile - Ting Han
Shanghai Jiao Tong University, P.R. China - Yiyuan Huang
Beijing Institute of Graphic Communication, P.R. China - Katerina Kabassi
Ionian University, Greece - Donghui Lin
Okayama University, Japan - Matthias Müller-Prove
Chrono Research Lab, Germany - Yohei Murakami
Ritsumeikan University, Japan - Ryohei Nakatsu
Kyoto University, Japan - Jong-Il Park
Hanyang University, Korea - Matthew Pike
University of Nottingham Ningbo China, P.R. China - Antonio Roda
University of Padova, Italy - Kasper Rodil
Aalborg University, Denmark - Hooman Samani
University of the Arts London, United Kingdom - Seemu Sharma
Thapar Institute of Engineering and Technology, India - Maria Shehade
CYENS Centre of Excellence and Cyprus University of Technology, Cyprus - Vibeke Sorensen
Complexity Science Hub Vienna, Denmark - Jianjiang Wang
College of Humanities, P.R. China - Sandra Woolley
Keele University, United Kingdom
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