HCII2025 Student Design Competition: Video Presentations

In the context of the HCII2025 Student Design Competition, the following video submissions have been accepted for presentation, as a series of rolling video presentations, during the Conference.

Accepted video clip submissions are being evaluated by a nine-member international committee acting as the jury to select the three award winners.

The awards will be announced and conferred during the Opening Plenary Session of the Conference on Tuesday, 24 June, 18:00 - 20:00 CEST (Sweden).

All accepted video submissions, together with a short abstract, will be accessible to all registered Conference participants through the Whova platform, under the Student Design Competition section of the Poster area, for the entire six-day period of the Conference, from Sunday, 22 June to Friday, 27 June.
Conference participants will be able to pose their questions to presenters using all the communication channels available through the platform (chat, email etc).

Furthermore, all accepted video submissions will be repeatedly presented for the entire duration of the main Conference (Wednesday, 25 June, 10:00 to Friday, 27 June, 16:00) in the Exhibition/Posters/Coffee Break Area. Authors are welcome to attend the rolling video presentations during the above days and times in order to meet interested Conference participants and discuss the work presented in their video clip.

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Fitness-Based Recommender Systems for Reducing Sedentary Behaviour
Shogo Toyonaga, Kiemute Oyibo, Canada
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NightmareBreaker: A VR Therapeutic Rhythm Game Using Breathing Exercises for Adolescent Night Fear Management
Yuanyuan Lu, Zhen Cao, Kaizhong Cao, Rongke Zhou, P.R. China
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KaleidSip: A Design that Makes Children Falling Love with Drinking Water
Bingjie Gao, Ziyao Zhang, Zhiqiang Nie, P.R. China
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SS+, an NIHSS Stroke Assessment Virtual Reality Training System
Wei Jung Li, Wei-Ting Lu, Cian-Yue Liao, Hui-Ni Chang, Yi-Jhen Lin, Wei-Ting Hsiao, Taiwan
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Cheers!
Ammara Qureshi, Ariel Huang, Daniel Huang, Gregory Reeser, United States
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Flexfit helps you exercise.
Min Deng, Xingyu Wang, Wenjie Li, P.R. China
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Seamless Biofeedback: A Smart Mouse for Stress Detection and Adaptive Environments
Mingyuan Dong, Sofia Vaca Narvaja Cordoba, Evani Dalal, Yuxin Ni, Ian Gonsher, United States
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Enhancing Logistics for Food Banks and Pantries
Avishkar R Shinde, Aastha Ravindrakumar Bisen, Sampada Taralgatti, Samar Adhikari, United States
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Tiny Diner Interspecies Restaurant-Fostering Empathy for Ants in Children Through Play
Rishika Sood, Bhaumik Nagar, India
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Wealth Formula: A Board Game to Promote Financial Literacy Among High School Students
You-Lin Liao, Ching Hsiang Chang, Taiwan
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Quantum Response
Gary Paolo Ong Macasieb, Andrew Earl Andres, John Heri Contrivida, Gimar Escalante, Philippines
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TÍKU: EMOTIONAL TECHNOLOGY FOR RETHINKING MEN'S ROLE IN THE SOCIETY
Nicolas Soriano Martinez, Luis M Espinosa Ortiz, Alexis Juarez Santiago, Mexico
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Tangible Geometry
Sara Abbara, Rina Bakheet, Aljohara A Almudaiheem, Laura Alsubaie, Saudi Arabia
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Bamboo - an autonomous social robot
William Preux, France; Amber Slob, Netherlands; Fabian Hammerschmid, Austria; Julia Freixes Martinez, Spain; Thomas Brink, Netherlands
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Juno: Transforming Middle School Classroom Engagement
Matin Maiwand, Tia Liu, Vanessa Lo, Ali Askari, United States
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Triaginator: Shaping the Future of Emergency Care
Bhylle Gayle N. Pacina, Jazzmine Wynne Lu, Mary Kylene Lalican, Lou Viviene D Basan, Riva Cristina Sanco, Marchell Rose L. Solana, Queenie Lyn Mandang, Shenna June Raper, Philippines
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GuardianLens: Smart Magnifier with AI-Powered Misinformation Detection for Older Adults
Xuan Li, Shijia Mao, Zhengyan Fan, Jia Zhou, P.R. China
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Interaction Design for Hands-Free VR Storytelling in Cultural Heritage
Francisco Garcia Rivera, Sweden
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IoT Training System for Smart Manufacturing Education
Chang-Zhe Lin, Jui-Hung Cheng, Peng-Ching Chiu, Taiwan
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MoodMiles: A Gamified Exercise Application for Mental and Physical Well-being in Young Adults with all abilities
Jisun Lee, Youngjun Lee, Pei-Chi Lin, United States; Ting Luo, P.R. China; Maher D Fawaz, Quaid A Wilkins, Danielle E Borst, Susan Bonner, United States
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Inclusive AI-Driven Continuous Improvement for Employees of All Abilities
Leonie Däullary, Switzerland
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Enhancing Older Adults' Digital Competences Through Social Games in an Online Community
Francisco Regalado, Portugal
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Engage, Explore, Reflect: MuseoGo’s Holistic AI-Powered Museum Experience
Yue Zhao, Jingxuan Ren, Xinshuang Liu, United States
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MathBuddy: An LLM-based Chatbot for Elementary Math Education
Saba Iqbal, Solomon Pobee, Aakriti Adhikari, Benjamin Schooley, United States
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Curated Intelligence: Enhancing Academic Productivity through Purposeful Friction in LLMs
Aleksandr Molchagin, United States
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Metro Migration:An Experiential Metaphor Approach to Social Cognition in VR Game Design
Jialu Ni, Yishan Duan, P.R. China
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EmpAIthy: The visor to emotions to help the people with autism
Ivanna Paola Gordillo Cuevas, David Orlando Cuevas Gomez, Gerson Rafael De La Rosa Lopez, Mexico
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RhythMotion: A Virtual Reality Rhythm Game for Neck and Arm Mobilization in Physical Therapy Patients
Ann Colleen S. Garcia, Luis Augusto A Syquia, Maria Caitanya Rama D. Yotoko, Philippines